Brawl - Game & Watch - Action - 0x123
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x8, code: 0x9, unk1: 0x0, arguments: [Value(3)] }
- CreateInterrupt { interrupt_id: None, action: 0x128, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x18524)
- CreateInterrupt { interrupt_id: Some(10044), action: 0x11f, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- PreviousInterruptAddRequirement((InternalConstantInt (0x3f8) GreaterThanOrEqual InternalConstantInt (0xc32)))
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(Turn_1)
Exit Script
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- if ((InternalConstantInt(CurrentAction) Equal scalar(293)))
- ReverseDirection
- Posture(4)